Farmable tiers
1 – 3
Gated by Wood and Metal only.
Content-gated tiers
4 – 5
Gated by Cultist Gems and the Gem of the Forest.
| Tier | Focus | Bottleneck |
|---|---|---|
| Crafting Bench 1 | Navigation and basic campWhere you get the Map. Build the Map before you start exploring, so fog clears as you move instead of wasting daylight. | Wood only |
| Crafting Bench 2 | Defence, food and navigation upgradesUnlocks the Compass, Bear Trap, Log Wall and Crock Pot. This is the tier where a camp stops being a campfire and becomes a base. | Metal |
| Crafting Bench 3 | Power, radar and sustained productionUnlocks the Radar, Biofuel Processor, Lightning Rod and Torch. Radar is what makes biome navigation deliberate instead of guesswork. | Metal and Wood at scale |
| Crafting Bench 4 | Late-game logisticsThe hard gate. You must explore underground temples or clear a Cultist Stronghold to get Cultist Gems, so plan this tier before you need it. | 2 Cultist Gems |
| Crafting Bench 5 | End-game machinesThe final gate. The Gem of the Forest is tied to deep temple chests or 100+ day raid content, so this is a long-run objective. | 1 Gem of the Forest |