Daylight is for distance and resources. Night is for holding ground. Runs fail when players invert this — farming at night, or sitting still during the day.
| Phase | Goal | Never do |
|---|---|---|
| Day | Gather, craft, push objectives outward | Sit in camp burning daylight |
| Dusk | Fuel the fire, set traps, check food | Start a new expedition |
| Night | Hold the light, repair, process resources | Cross open ground alone |
| Pre-dawn | Plan the next objective and pre-craft | Be away from camp |