Resources in this game follow a simple rule: the thing that gates your next action is the thing you collect, and almost nothing rare gates the early game. Players lose runs by farming Polar Bear Pelts on day ten when what they actually needed was three more metal for a Bear Trap.
The two bottlenecks that actually matter
- Campfire fuel. The campfire is the progression gate and the survival tool. Out of fuel is out of the run.
- Metal. Bench upgrades, traps, walls and the biofuel loop all draw on it. Wood stops being the constraint the moment you leave the first tier.
Use the checklist with this guide
The 5-phase survival checklist on this site is built around the same progression. This page tells you what to collect; the checklist tells you whether you have collected enough to move on.